How #Gamification can enable the different worlds of Education and Learning
By Darryn van den Berg
Gamification – the Art, Science and Magic the culminates in a powerful engagement tool that excites people to change behaviours through consistent and progressive methodologies. And as this new tool becomes a serious contender for changing behaviour the confusion between Serious Games, Fun games, Learning games tends to cloud why these are not #Gamification
There is a massive growth of engagement going on, and #Gamification is fast becoming the leading tool for all initiatives that enable increased and sustained engagement. (over 320 of the Forbes Fortune 500 companies, have a #Gamification initiative going on – can’t be wrong – right!)
And in the world of Education and Learning and Skills Development the time has come to boost the “Games” of the classroom into a strategy of post learning application and continued engagement in the content that was provided. #Gamification is the piece of the puzzle that looks to long term return on value.
Join Darryn van den Berg as he presents an interactive session at Talenttalks Africa 2017 Conference. In this session, some low-tech, and hybrid #gamification technologies will be explored as well as international cases where #gamification has been applied to change behaviour in skills development and ultimately workplace performance, based on the power of P3.
”I will be discussing what #gamification IS and what it is NOT, and then, how #gamification can increase the engagement pre, during and post training, spilling over into Talent management, Organisational Development, on-boarding and overall productivity.
I have distilled the research and created the first robust #gamfication scaffolding called the “Purposeful Play Portal – P3”